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	<title>Interactive IQ : The Hessler Design Blog &#187; design</title>
	<atom:link href="http://www.hesslerdesign.com/blog/tag/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hesslerdesign.com/blog</link>
	<description>Smart Developers = Smart Websites</description>
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		<title>Clean Up Your Flash Applications with the Help of Math</title>
		<link>http://www.hesslerdesign.com/blog/flash/clean-up-your-flash-applications-with-the-help-of-math/</link>
		<comments>http://www.hesslerdesign.com/blog/flash/clean-up-your-flash-applications-with-the-help-of-math/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 23:21:25 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=648</guid>
		<description><![CDATA[We&#8217;ve all seen it before. Someone builds a well-intentioned Flash website that will wow the masses, but that ends up looking sub-par because of mis-placed, mis-sized, or otherwise unfortunate visual assets. It&#8217;s easy to do — you put together a design, draw out your shapes, do some resizing with a Transform tool to get things [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all seen it before. Someone builds a well-intentioned Flash website that will wow the masses, but that ends up looking sub-par because of mis-placed, mis-sized, or otherwise unfortunate visual assets.  It&#8217;s easy to do — you put together a design, draw out your shapes, do some resizing with a Transform tool to get things &#8220;perfect&#8221;, and in the process, you inevitably create fuzzy lines.  It&#8217;s not all your fault.  Blame it on Photoshop or Flash for allowing smaller-than-pixel increments — doesn&#8217;t matter to me where you place the blame.  But at the end of the day, one of the MUST DO items when putting together any website is to ensure that your vertical and horizontal lines are crisp and exact — unless there&#8217;s good reason why to do otherwise.</p>
<p>Lucky for you, Flash comes well-equipped with providing tools for developers to use when coding their Flash applications.  My three most-used Flash methods for clean lines and exact placement are listed below, and are all part of Flash&#8217;s Math class.  If you use them, you&#8217;ll be sure clean up the lines and sizes of your site in no time.  (It may not help poorly-drawn shapes that you draw by hand, but for dynamically-drawn, code-generated items, or code-based asset placement, it&#8217;s golden.)</p>
<h4>A Few of My Favorites</h4>
<p><strong><code>Math.ceil()</code></strong><br />
This function returns the ceiling of the specified number or expression, which equates to the closest integer that is greater than or equal to the number.</p>
<div style="margin-left: 20px; margin-bottom: 32px;"><em>Example:</em><br />
<code><span style="color: #0000ff;">var</span> myValue:<span style="color: #0000ff;">Number</span> = <span style="color: #0000ff;">Math.ceil</span>(4.385); <span style="color: #999999;">// Returns 5</span></code></div>
<p><strong><code>Math.floor()</code></strong><br />
This function returns the floor of the specified number or expression, which equates to the closest integer that is less than or equal to the number.</p>
<div style="margin-left: 20px; margin-bottom: 32px;"><em>Example:</em><br />
<code><span style="color: #0000ff;">var</span> myValue:<span style="color: #0000ff;">Number</span> = <span style="color: #0000ff;">Math.floor</span>(4.385); <span style="color: #999999;">// Returns 4</span></code></div>
<p><strong><code>Math.round()</code></strong><br />
This function rounds the value of the passed-in parameter to the nearest closest integer. If the passed-in value is exactly in the middle, it rounds up.</p>
<div style="margin-left: 20px; margin-bottom: 32px;"><em>Examples:</em><br />
<code><span style="color: #0000ff;">var</span> myValue:<span style="color: #0000ff;">Number</span> = <span style="color: #0000ff;">Math.round</span>(4.385); <span style="color: #999999;">// Returns 4</span></code><br />
<code><span style="color: #0000ff;">var</span> myMiddleValue:<span style="color: #0000ff;">Number</span> = <span style="color: #0000ff;">Math.round</span>(4.5); <span style="color: #999999;">// Returns 5</span></code></div>
<p><span id="more-648"></span></p>
<h4><span style="color: #999999;"><span style="color: #000000;">How and When to Use the Math Functions</span></span></h4>
<p>Let&#8217;s say you have a square MovieClip that&#8217;s sitting on your stage with an <code>x</code> coordinates of 133.  You want to tween it with ActionScript to a point 50% of the way to the left edge of your application from it&#8217;s original point of 133.  You&#8217;ll need to have the <code>x</code> coordinate change for the move, obviously.  But if you simply figure out what point to tween to without somehow finding the nearest integer value, you&#8217;ll be left with a non-integer value (66.5), and your horizontal and vertical lines will get fuzzy.  However, if you use the <code>Math.round()</code> method, for instance, you&#8217;ll get an integer value (67), which will keep your horizontal and vertical lines crisp and clean.</p>
<p>In the example SWF below, there are two square MovieClips, both placed at an <code>x</code> coordinate of 133, as in the example above.  The top one does <em>not</em> use the Math class to get the integer-based pixel value it will end on.  The bottom one, on the other hand, <strong><em>does</em></strong> use the Math class, and rounds the target value to the nearest integer, thus resulting in a final <code>x</code> coordinate that is an integer.  Click on each box to tween it, and notice the end result of the boxes side by side.  You&#8217;ll quite obviously notice the top box having fuzzy edges when compared the the clean lines of the bottom box.</p>
<p style="text-align:center;">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="260" height="200" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.hesslerdesign.com/blog/wp-content/uploads/2010/11/integerTweens.swf" /><embed type="application/x-shockwave-flash" width="260" height="200" src="http://www.hesslerdesign.com/blog/wp-content/uploads/2010/11/integerTweens.swf"></embed></object>
</p>
<h4>Know, Love, and Understand Integers</h4>
<p>The important part to note about all three of these methods is that they all calculate the closest &#8220;integer&#8221; — or whole number.  This is immensely helpful, because if you base your <code>width</code>, <code>height</code>, <code>x</code>, or <code>y</code> values on any of these methods, you&#8217;ll always get back a whole-pixel value, which will give you the crisp edges that we all know and love.  With that said, there is one important exception….</p>
<p>Even though these methods return integers, there is still one more &#8220;gotcha&#8221; that you&#8217;ll need to keep in mind when developing your Flash application.  If you have a MovieClip of a square shape, for instance, and you have it centered to the registration point of the MovieClip, you may still get fuzzy pixels.  How, you ask?  If your square has a width and/or height whose value is an odd number (57, for example), its <code>x</code> and <code>y</code> coordinates will be half-pixels within the MovieClip (-28.5, -28.5 for a width of 57).  And if you place this MovieClip on the stage and put it at coordinates whose values are integers, the edges will be fuzzy, because of the coordinates of the object within the MovieClip.</p>
<p>To combat this, there are a couple of options:</p>
<ul>
<li>If you center your object(s) in your MovieClips (or other display objects), make sure they have dimensions that are even numbers.  If this isn&#8217;t doable, at least make the <code>x</code> and <code>y</code> coordinates integer values, even if it means your assets won&#8217;t be &#8220;exactly&#8221; centered in the MovieClip.</li>
<li>Instead of centering your object(s) in your MovieClips, use corner-based orientation, so, for example, your object(s) will have an <code>x</code> and <code>y</code> value of 0.  This way, you&#8217;ll be guaranteed to have crisp lines when the MovieClip is placed at coordinates whose values are integers.</li>
</ul>
<h4>Other Best Practices for Clean Lines</h4>
<ul>
<li>When drawing shapes with horizontal and/or vertical lines in Flash, make sure that the <code>x</code> and <code>y</code> coordinates are integer values in your Properties panel.  Also, make sure the <code>width</code> and <code>height</code> are also integer values.  Every so often, Flash will want to add/subtract a random 0.05 from your typed-in values, so you may need to re-type in a value now and again.</li>
<li>If you&#8217;re nudging objects around on your stage, turn on &#8220;Snap to Pixels&#8221;.  To do this, select the &#8220;View&#8221; menu, and select &#8220;Snapping &gt; Snap to Pixels&#8221;.  Doing this will always snap your objects to integer (pixel) values.</li>
</ul>
<h4>Wrapping Up</h4>
<p>So there you have it.  With a little careful planning and knowhow, and with a little help from the Math class, you can ensure your Flash applications have vertical and horizontal lines that are crisp and exact, creating a much stronger, cleaner design.</p>
<p>Until next time, happy coding!</p>
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		<title>Designers Unite with Help from the Design Police!</title>
		<link>http://www.hesslerdesign.com/blog/design/designers-unite-with-help-from-the-design-police/</link>
		<comments>http://www.hesslerdesign.com/blog/design/designers-unite-with-help-from-the-design-police/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 18:29:18 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=494</guid>
		<description><![CDATA[For all you designers out there, you&#8217;ve inevitably had numerous encounters with colleagues and/or clients who had more than their two cents worth on a given design project. You&#8217;ve no doubt had to carefully and diplomatically state your case, and why certain design decisions are better than others, and why there is a need to [...]]]></description>
			<content:encoded><![CDATA[<p>For all you designers out there, you&#8217;ve inevitably had numerous encounters with colleagues and/or clients who had more than their two cents worth on a given design project. You&#8217;ve no doubt had to carefully and diplomatically state your case, and why certain design decisions are better than others, and why there is a need to trust a design professional, rather than&#8230;well&#8230;Microsoft Word or PowerPoint.</p>
<p>If you&#8217;ve had your fill of being overly nice trying to convey your ideas, I am happy to announce that there is now a service out there that is here to help: <strong>Design Police</strong> (<a title="Design Police" href="http://www.design-police.org/" target="_blank">http://www.design-police.org/</a>). I stumbled across this site site after seeing it featured in a blog post on <a title="Smashing Magazine" href="http://www.smashingmagazine.com/" target="_blank">Smashing Magazine</a> and knew that it is a keeper, and one that I had to share with readers.</p>
<p>The mission of <strong><a title="Design Police" href="http://www.design-police.org/" target="_blank">Design Police</a></strong> is simple: <strong>Bring bad design to justice</strong>. Through their innovative kit that is available for download, you can use their material when editing and marking up designs. Trust me &#8212; it&#8217;s well worth it.</p>
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		<title>Find My Fold &#8211; A Modern Definition of the Web&#8217;s &#8216;Fold&#8217;</title>
		<link>http://www.hesslerdesign.com/blog/web-design/find-my-fold-a-modern-definition-of-the-webs-fold/</link>
		<comments>http://www.hesslerdesign.com/blog/web-design/find-my-fold-a-modern-definition-of-the-webs-fold/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 20:17:56 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[Web Design]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fold]]></category>
		<category><![CDATA[websites]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=480</guid>
		<description><![CDATA[Time and time again, I get the request nearly every designer hates hearing: &#8220;Will this be above the fold?&#8221; Innocent enough question, but honestly, anyone who asks this is still living in the 20th Century.  The reasons are numerous for why &#8220;the fold&#8221; is obsolete for websites. Instead of explaning them here, I&#8217;ll point you [...]]]></description>
			<content:encoded><![CDATA[<p>Time and time again, I get the request nearly every designer hates hearing: &#8220;Will this be above the fold?&#8221; Innocent enough question, but honestly, anyone who asks this is still living in the 20th Century.  The reasons are numerous for why &#8220;the fold&#8221; is obsolete for websites. Instead of explaning them here, I&#8217;ll point you to a great site that&#8217;ll do the job for me: <a title="Find My Fold" href="http://www.findmyfold.com" target="_blank">FindMyFold.com</a>.</p>
<p>Okay, truthfully the shameless plug of <a title="Find My Fold" href="http://www.findmyfold.com" target="_blank">FindMyFold.com</a> is quite self-serving. Between me, you, Google, the Internet, and Al Gore, I sort of created the site. I thought it high time to do my duty as a designer and developer, and offer the site as a public service to the world.</p>
<p>So the next time someone asks you, &#8220;Is this going to be above the &#8216;fold&#8217;?&#8221;, point them to <a title="Find My Fold" href="http://www.findmyfold.com" target="_blank">FindMyFold.com</a>. At the site, you see what <em><strong>your</strong></em> fold is in <em><strong>your</strong></em> own browser.  Plus, there&#8217;s a handy-dandy &#8220;<em>Test Your Site&#8217;s Fold</em>&#8221; feature that you can use to test <em><strong>any site</strong></em> to see where your fold lands on that particular page.</p>
<p>Oh yeah, and while you&#8217;re there, make sure to share the news with your friends, with the built-in social links.  Let&#8217;s spread the news and get everyone up to speed!</p>
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		<title>The Updated Blog Design is Here!</title>
		<link>http://www.hesslerdesign.com/blog/blogging/the-updated-blog-design-is-here/</link>
		<comments>http://www.hesslerdesign.com/blog/blogging/the-updated-blog-design-is-here/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 21:56:28 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[themes]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=236</guid>
		<description><![CDATA[I guess you could call this a case of under-promise, over-deliver. As I was working to get my custom blog theme design done, I found that it went surprisingly faster than I thought. So in my previous post when I said the updated look would be here &#8220;in the coming weeks&#8221;, I had no idea [...]]]></description>
			<content:encoded><![CDATA[<p>I guess you could call this a case of under-promise, over-deliver.  As I was working to get my custom blog theme design done, I found that it went surprisingly faster than I thought.  So in my previous post when I said the updated look would be here &#8220;in the coming weeks&#8221;, I had no idea it would be more like &#8220;in the coming days&#8221;.  Either way, the newly updated theme is here, complete and better matching the rest of HesslerDesign.com.</p>
<p>For those tech-nerds out there (you know who you are), you may appreciate that the theme is a completely custom WordPress theme.  Previously I had piggy-backed another nice theme and tweaked it to my heart&#8217;s content.  Nothing wrong with that, but as I said, it no longer matched my sites redesign.  The cool part is, I (obviously) learned a lot about building WordPress themes in the process, including a handful of neat PHP tricks (some used in my theme, others stashed in my back pocket for use later on down the road).  If you keep an eye out, you may even see one or two of these tricks surface in future posts.  Not making any promises &#8212; just throwing it out there.</p>
<p>With all that said, I hope you like the new blog theme design.  I&#8217;m sure I&#8217;ll be tweaking it along the road, adding new functionality, nit-picking details down to the pixel, and other good stuff us web designers/developers like to do.  But for now, it&#8217;s time to take a little breather, sit back and relax.</p>
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		<title>HesslerDesign.com Creative Refresh</title>
		<link>http://www.hesslerdesign.com/blog/blogging/hesslerdesign-com-creative-refresh/</link>
		<comments>http://www.hesslerdesign.com/blog/blogging/hesslerdesign-com-creative-refresh/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 20:18:47 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[themes]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=224</guid>
		<description><![CDATA[So as time goes on, HesslerDesign.com undergoes updates &#8211; both with content and design. Recently, the main site has been redesigned, but the blog section has remained tied to the previous design. Well, I&#8217;m happy to announce that I am now well on the way to bringing the main site and blog together into one [...]]]></description>
			<content:encoded><![CDATA[<p>So as time goes on, HesslerDesign.com undergoes updates &#8211; both with content and design. Recently, the main site has been redesigned, but the blog section has remained tied to the previous design. Well, I&#8217;m happy to announce that I am now well on the way to bringing the main site and blog together into one cohesive design and site. Keep a keen eye out in the coming weeks when the update will be launched.</p>
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		<title>Sending Flash Data to ASPX or PHP files</title>
		<link>http://www.hesslerdesign.com/blog/flash/sending-flash-data-to-aspx-or-php-files/</link>
		<comments>http://www.hesslerdesign.com/blog/flash/sending-flash-data-to-aspx-or-php-files/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:54:25 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[aspx]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[PHP]]></category>

		<guid isPermaLink="false">http://www.hesslerdesign.com/blog/?p=1</guid>
		<description><![CDATA[If you are working on any Flash website projects that need to pass data out to an ASPX or PHP file (or any other type of file requiring to send data via POST or GET), you can use the code below.  Note that this code is written in ActionScript 3. /* --- Begin Code --- [...]]]></description>
			<content:encoded><![CDATA[<p>If you are working on any Flash website projects that need to pass data out to an ASPX or PHP file (or any other type of file requiring to send data via POST or GET), you can use the code below.  Note that this code is written in ActionScript 3.</p>
<p><code><span style="color:#999999;">/* --- Begin Code --- */</span></code><br />
<code><span style="color: #0000ff;">var</span> firstName:<span style="color: #0000ff;">String</span> = <span style="color: #009900;">"Anthony"</span>;</code></p>
<p><code><span style="color: #0000ff;">function</span> submitForm(e:<span style="color: #0000ff;">MouseEvent</span>):<span style="color: #0000ff;">void</span> {</code><br />
<code>&nbsp; &nbsp;<span style="color: #0000ff;">var</span> varsToSend:<span style="color: #0000ff;">URLVariables</span> = <span style="color: #0000ff;">new URLVariables</span>();</code><br />
<code>&nbsp; &nbsp;varsToSend.firstName = firstName;</code><br />
<code>&nbsp; &nbsp;<span style="color: #999999;">// Insert additional values to send</span></code></p>
<p><code>&nbsp; &nbsp;<span style="color: #999999;">// Create URL Request, set to POST, and attach data</span></code><br />
<code>&nbsp; &nbsp;<span style="color: #0000ff;">var</span> formRequest:<span style="color: #0000ff;">URLRequest</span> = <span style="color: #0000ff;">new URLRequest</span>(<span style="color: #009900;">"flash.php"</span>);</code><br />
<code>&nbsp; &nbsp;formRequest.<span style="color: #0000ff;">method</span> = <span style="color: #0000ff;">URLRequestMethod.POST</span>;</code><br />
<code>&nbsp; &nbsp;formRequest.<span style="color: #0000ff;">data</span> = varsToSend;</code></p>
<p><code>&nbsp; &nbsp;<span style="color: #999999;">// Create URL Loader, attach listeners, and load URL Request</span></code><br />
<code>&nbsp; &nbsp;<span style="color: #0000ff;">var</span> varLoader:<span style="color: #0000ff;">URLLoader</span> = <span style="color: #0000ff;">new URLLoader</span>;</code><br />
<code>&nbsp; &nbsp;varLoader.<span style="color: #0000ff;">addEventListener</span>(<span style="color: #0000ff;">Event.COMPLETE</span>, onLoaded);</code><br />
<code>&nbsp; &nbsp;varLoader.<span style="color: #0000ff;">addEventListener</span>(<span style="color: #0000ff;">IOErrorEvent.IO_ERROR</span>, ioErrorHandler);</code><br />
<code>&nbsp; &nbsp;varLoader.<span style="color: #0000ff;">load</span>(formRequest);</code><br />
<code>}</code></p>
<p><code><span style="color: #0000ff;">function</span> onLoaded(e:<span style="color: #0000ff;">Event</span>):<span style="color: #0000ff;">void</span> {</code><br />
<code>&nbsp; &nbsp;<span style="color: #999999;">// Insert success actions here</span></code><br />
<code>}</code></p>
<p><code><span style="color: #0000ff;">function</span> ioErrorHandler(e:<span style="color: #0000ff;">IOErrorEvent</span>):<span style="color: #0000ff;">void</span> {</code><br />
<code>&nbsp; &nbsp;<span style="color: #999999;">// Insert error actions here</span></code><br />
<code>}</code><br />
<code><span style="color:#999999;">/* --- End Code --- */</span></code></p>
<p>A few notes on the code:</p>
<ul>
<li>The <code>submitForm</code> function in this example is called on a <code>MouseEvent.CLICK</code> event (noted with the <code>e:MouseEvent</code> passed into the function).</li>
</ul>
<ul>
<li>If you need to send via GET, change the <code>URLRequestMethod</code> to <code>URLRequestMethod.GET</code>.</li>
</ul>
<ul>
<li>One thing I noticed about the <code>URLRequest</code> was that on the particular domain I was working on, using an absolute URL gave me some bugs.  If I used http://www.myfakedomain.com/flash.aspx, my tests failed on PCs but worked on Macs.  If I removed the “www”, resulting in http://myfakedomain.com/flash.aspx, my tests failed on Macs, but worked on PCs. I don’t know if this was an issue with how the domain was set up (since I only worked on the Flash portion, not setting up the domain) or if it is a Flash <code>URLRequest</code> bug.  Either way, I found that using a relative URL (“flash.aspx”) worked on Macs and PCs, and didn’t throw me any errors.</li>
</ul>
<p>Hope this sheds some insight on how to send data out of Flash.  Happy coding!</p>
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